Core Concepts

Learn the fundamental concepts and terminology used in SnapNet and throughout this documentation

Input Delay vs. Rollback

Learn about input delay and client-side prediction for mitigating latency

Interpolation vs. Prediction

Learn about the trade-offs between interpolating and predicting entities

Simulation vs. Presentation

Learn how SnapNet decouples the game simulation from its presentation


Learn the terms SnapNet uses across its codebase and what they mean in context